Edexcel GCSE Computer Science (1CP2) · Data › Data representation
Practise Bitmap images. 12 exam-style questions plus unlimited generated ones on this subtopic, at up to four difficulty levels, with full mark schemes and a progress tracker. Free, no account needed.
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Define the term 'pixel'.
The smallest single-coloured element (dot) of a bitmap image.
Give the number of colours that can be represented by a colour depth of 2 bits.
4
Sample questions
Written for this site in the style of Edexcel exam questions. They are not taken from real past papers.
Question 1Easy3 marks
(a) Define the term 'pixel'.[1]
(b) Define the term 'colour depth'.[1]
(c) State the number of different colours that can be represented with a colour depth of 3 bits.[1]
Show the answer and mark scheme
(a)Answer: The smallest single-coloured element (dot) of a bitmap image.
the smallest element of a bitmap image / a single point (dot) of one colour in the image
(b)Answer: The number of bits used for each pixel's colour.
the number of bits used to store the colour of each pixel
(c)Answer: 8
8 (23)
Question 2Medium4 marks
A photo-editing app allows a user to change the colour depth and the resolution of a bitmap image.
(a) Explain the effect of reducing the colour depth of a photo from 24 bits to 8 bits.[2]
(b) Explain the effect of increasing the resolution of the photo.[2]
Show the answer and mark scheme
(a)Answer: Only 256 colours instead of over 16 million, so the photo looks less realistic, but the file is a third of the size.
fewer colours can be represented (256 instead of 16,777,216), so the photo looks less realistic / colours may appear as bands
the file size is reduced (to a third of the original)
(b)Answer: More pixels give more detail and a sharper image, but the file size increases.
there are more pixels, so more detail can be shown / the image is sharper / less pixelated
more pixels must be stored, so the file size increases
Question 3Hard5 marks
A game uses a small sprite that is 4 pixels wide and 3 pixels high with a colour depth of 2 bits. The colour codes are: 00 = white, 01 = red, 10 = blue and 11 = black. The sprite is stored row by row, starting with the top row: